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With Unity’s new high-performance, multithreaded - Richard Harrison, Technical Director on Hardspace: Shipbreaker

Tic Toc Games

Learn how Tic Toc was able to iterate faster and easily reuse their code across projects while improving player retention, device battery lifetime, and thermal control.

Far North Entertainment
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This studio achieved a x2250 speed-up with the Entity Component System, C# Jobs System and the Burst Compiler. “The project we’re working on right now simply wouldn’t have been possible without DOTS,” says CEO Jimmy Mahler.

Nordeus

“As soon as we heard about DOTS, we contacted Unity to try it out and see if we could collaborate,” says Jozef Oros, software engineer at Nordeus. “Unity’s DOTS lets us make some really cool spells that explode at scale – effects that we knew would blow the audience’s minds.”

Freejam

“The ECS data layout is fundamental to our networking approach. It gives us a fast, accurate and extendable method to synchronize game data,” says CEO Mark Simmons. Freejam is working on Gamecraft, a multiplayer game where you can create games from blocks.

Door 407

This studio’s working on Diplomacy Is Not an Option (DNO), a real-time strategy game. And got stunning results. “We’re using DOTS almost everywhere in our game, and we’re finding it especially useful for pathfinding and optimizing our gameplay logic,” says lead developer Sergey Klimenko.

We’ve created several tech demos for you to try that include both source code and assets.

DOTS Sample

Check out the DOTS Sample, an internal test project that combines all current DOTS components, including Unity Physics, Animation, Netcode, and Conversion Workflow.

Megacity

At Unite Los Angeles, we presented this futuristic cityscape, alive with flying vehicles and a fascinating soundscape, to showcase some of the exciting possibilities with DOTS.

Megacity features 4.5M mesh renderers, 200k unique building objects, 100k unique audio sources, and 5000 dynamic vehicles flying on spline-based traffic lanes.

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Massive battle in the Spellsouls Universe

As part of the Preview release of the Entity Component System, we worked with our friends from Nordeus to create a demo for our Unite Austin 2017 keynote. A cut-down version of the project is available on GitHub.

Eager to get your hands on DOTS, but don’t know how to start? Not sure if it’s the right solution for your project? Check out these resources and start experimenting!

DOTS packages

The DOTS stack consists of a growing number of packages. To get started with DOTS, check out our overview of the different components you can install from the Package Manager.

Documentation & samples

Get started with the C# Job System documentation. As well, be sure to consult the documentation for packages available via the Package Manager.

C# Job System manual
Entity Component System samples
Pong in DOTS tutorial project

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Watch Unite Copenhagen 2019 talks on DOTS
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Learn how innovative game studios use DOTS to make great games faster, and how all the DOTS components, including Unity Physics, the new Conversion Workflow, and the Burst Compiler, work together.